Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
Going further¶
You can pat yourself on the back for having completed your first 3D game with Redot.
In this series, we went over a wide range of techniques and editor features. Hopefully, you've witnessed how intuitive Redot's scene system can be and learned a few tricks you can apply in your projects.
But we just scratched the surface: Redot has a lot more in store for you to save time creating games. And you can learn all that by browsing the documentation.
Where should you begin? Below, you'll find a few pages to start exploring and build upon what you've learned so far.
But before that, here's a link to download a completed version of the project: https://github.com/redot-engine/redot-demo-projects/releases.
Exploring the manual¶
The manual is your ally whenever you have a doubt or you're curious about a feature. It does not contain tutorials about specific game genres or mechanics. Instead, it explains how Redot works in general. In it, you will find information about 2D, 3D, physics, rendering and performance, and much more.
Here are the sections we recommend you to explore next:
Read the Scripting section to learn essential programming features you'll use in every project.
The 3D and Physics sections will teach you more about 3D game creation in the engine.
Inputs is another important one for any game project.
You can start with these or, if you prefer, look at the sidebar menu on the left and pick your options.
We hope you enjoyed this tutorial series, and we're looking forward to seeing what you achieve using Redot.